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Creating mesmerizing User Interface for VR using Unity

Unity Virtual Reality - Volume 1

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Creating mesmerizing User Interface for VR using Unity

  • Video Duration:04 Hours
  • Cost: $ 124.99

Course Details

Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

Who all can attend

If you are interested in virtual reality and want to learn how it works, or want to create your own VR experiences (whether you're a non-programmer and are unfamiliar with 3D computer graphics, or experienced in both but new to Virtual Reality), this course is for you. It is also great for people who are new to Unity but can adapt to the pace of the course. Game developers may already be familiar with the concepts in the book, reapplied to VR projects while exploring many other ideas specific to VR. Mobile, and 2D games; designers who already know how to use Unity will discover another dimension.

What you will learn from this course

  • Create 3D scenes with Unity and Blender while learning about world space and scale
  • Build and run VR applications for consumer headsets including Google Cardboard
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
  • Experiment with various User Interface (UI) techniques that you can use in your VR applications
  • Gain introductory and advanced experience in Unity programming with the C# language

Course Content

  1. Virtually Everything for Everyone
    • The Course Overview
    • What is Virtual Reality to You?
    • Types of Display and Difference between Virtual Reality and Augmented Reality
    • Applications versus Games
    • Types of VR Experiences and Required Technical Skills

  2. Objects and Scale
    • Getting Started with Unity
    • Creating a Simple Diorama
    • Measurement Tools
    • An Introduction to Blender

  3. VR Build and Run
    • VR Device Integration Software
    • Creating MeMyselfEye Prefab
    • Build for Google Cardboard
    • Device Independent Clicker
    • How Virtual Reality Really Works

  4. Gaze Based Control
    • Ethan, the Walker
    • Go, Where I’m Looking
    • If Looks Could Kill

  5. World Space UI
    • A Reusable Default Canvas
    • The Visor HUD
    • The Reticle Cursor
    • The Windshield HUD
    • The Game Element UI
    • The Info Bubble
    • An In-Game Dashboard with Input Events
    • A Responsive Object UI with Head Gestures

Contact Us

Instructor-led online training is also available for the same course.

For more details, write to us at :

Call(+91) 8130666206/209

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